How to create a jump throw bind in CS2

It’s worth noting that you don’t need to use a jump-throw bind in CS2. Valve made it much easier to throw consistent jump throws without missing. All you have to do is jump and release the grenade in the air.

However, it’s still possible to miss the accuracy if you release the smoke too early or too late, but don’t worry; it’s pretty easy to do it correctly.

If you still want a jump-throw bind, copy the commands below and make sure to put them in your autoexec config.

Commands for cs2 jump throw bind

alias +muteh “unbind h”
alias -muteh “bind h +jumpthrow”alias revert “bind mouse_x yaw”

alias combo “-jump;revert;-muteh”
alias +jumpthrow “+jump”
alias -jumpthrow “-attack;+muteh;bind mouse_x combo”

bind h +jumpthrow

Replace all the H’s with the key you want to use.

How to use the jump throw bind

Since the latest update, Valve changed how jump-throw binds work. You can no longer bind multiple action commands to a single key. This means that you now have to press the left mouse button and the jump-throw key at the same time.

There is an issue with the jump-throw bind that hopefully gets fixed soon. There is a significant delay between when you can use the jump-throw bind again after throwing the first smoke.

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